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- Realms of Arkania - Blade of Destiny - Byte level stuff
- =========================================
- Painstakingly compiled by Mark Edwards
- [MarkEdwards@Delphi.Com]
-
- DISCLAIMER: I played around with my disk, and it didn't do any
- harm. But I know what I'm doing (at least that's the rumor). If you
- are a total klutz with computers, Murphy (whose laws affect us all)
- lives with you, or you are afraid to play with your game files,
- DON'T DO IT. You can seriously corrupt your files, and make the game
- unplayable, by messing with the bytes. With that said, I am
- offering this file as information only, and do not guarantee its effects
- upon your files. I am not liable directly or indirectly for any mischief
- you do to your system because of this information. I have taken great
- care to insure this information is accurate on MY system.
- Your mileage may vary, a fool and his void are soon prohibited,
- close cover before striking, etc., etc., etc.
-
- If you want to modify your Realms of Arkania characters, here is a good
- starting point. All you need is a good Hex editor, a little knowledge of
- hexadecimal (very little - don't give up yet), and of course, the game,
- Realms of Arkania from our wonderful friends at Sirtech.
-
- First, you have to edit a *.GAM file. It doesn't do any good to edit the
- *.CHR file. I'll use my setup as an example. The file I used is MARKGAME.GAM
- . The hex editor I used is BEAV140.EXE (available on the Internet - I
- forget where - but HIGHLY recommended!).
-
- In MARKGAME.GAM, I searched for the name of the character which I wish
- to modify, in this case, YARANO. The name is in there twice. Using the
- first instance as the beginning, we get the following:
-
-
- NAME Byte 1
-
- ARCHETYPE Byte 34
- Values 00 = Not there 01 = Jester
- 02 = Hunter 03 = Warrior
- 04 = Rogue 05 = Thorwalian
- 06 = Dwarves 07 = Warlock/witch
- 08 = Druid 09 = Magician
- 0A = Green elf 0B = Ice elf
- 0C = Sylvan elf
- These are in exactly the same order as in the book. I also
- noticed that the archetypes didn't go all the way to 0F as
- would be normal, so I investigated further. I found a
- surprise!
-
- 0D through 1A are the gods (in the same order as in the book),
- from Praios to Ifirn. 1B doesn't let you be "The nameless One",
- and I didn't want to do more searching for his code.
- You can have fun instead. By the way, I didn't notice any special
- stuff as a god-character.
-
- MAIN POSITIVE ATTRIBUTES Bytes 53-72
- These are paired off as maximum/current, with a 00 byte between
- each pair. For stats of 17 (max)/12 (current), you should see
- 11 0C 00 on the screen.
-
- MAIN NEGATIVE ATTRIBUTES Bytes 74-93
- These are also paired off, same as above.
-
- MAGIC SKILLS Bytes 319-403
- Listed in the same order as on your "Magic Skills" screen.
- negative numbers are: (-1) = FF (-2) = FE (-3) = FD
- and so on.
-
- EQUIPMENT INVENTORY starts with bytes 407 and 409
- All inventory fields are 14 bytes apart, begining with
- byte 407. Byte 407 is the equipment item, and byte 409
- is the quantity, for those items that can be "stacked" (like
- food). Example - food is 2D. If you want 31 food packs,
- you will see 2D 00 1F.
-
- There are two groups - the body group, and the
- backpack group.
-
- The body group starts at the fourth byte after
- magic skills (I don't know what those three bytes are - try it
- and let me know). The first 7 items are, in order:
- Head/Arm/Chest/Primary weapon/Secondary weapon/Leg/Foot.
- At the byte level, you can place ANY equipment
- item ANYWHERE. You can carry food on your feet (yuck!),
- and so on.
-
- The backpack group starts immediately after the body group,
- same format.
-
- MONEY - I couldn't locate it. Your guess is as good as mine. Good luck.
-
-
- Here is the equipment list (256 items)
- ============================
-
- 00 = Blank slot
-
- 01 = Sword
- 02 = Cudgel
- 03 = Sabre
- 04 = Knife
- 05 = Spear
- 06 = Short sword
- 07 = Shield
- 08 = Hatchet
- 09 = Short bow
- 0A = Arrow
- 0B = War axe
- 0C = Crossbow
- 0D = Bolt (for crossbow)
- 0E = Dagger
- 0F = Iron shield
- 10 = Francesca - thrown weapon
- 11 = Throwing star
- 12 = Two-handed sword
- 13 = Long bow
- 14 = Morning star
- 15 = Obsidian dagger
- 16 = Torch
- 17 = Beer
- 18 = Throwing iron
- 19 = Lantern
- 1A = Crowbar
- 1B = Hammer
- 1C = Fishing hook
- 1D = Scroll
- 1E = Waterskin
- 1F = Glass flask
- 20 = Rope ladder
- 21 = Throwing axe
- 22 = Brass mirror
- 23 = Lockpick
- 24 = Quill
- 25 = Harp
- 26 = Drinking horn
- 27 = Silver jewelry
- 28 = Clinbing hook
- 29 = Oil
- 2A = Bronze flask
- 2B = Iron helmet
- 2C = Pike
- 2D = Food package
- 2E = Recorder
- 2F = Alchemy set
- 30 = Shirt
- 31= Pants
- 32 = Shoes
- 33 = Boots
- 34 = Snowshoes
- 35 =Leather harness
- 36 = Scale armor
- 37 = Shurin-bulb poison
- 38 = Arax poison
- 39 = Fear poison
- 3A = Sleeping poison
- 3B = Golden glue
- 3C = Four-leaf loneberry
- 3D = Whirlweed
- 3E = Slimy toadstool
- 3F = Gulmond leaf
- 40 = Tarnele
- 41 = Torch
- 42 = Mace
- 43 = Epee
- 44 = Foil
- 45 = Quarterstaff
- 46 = Crystal ball
- 47 = Whip
- 48 = Blanket
- 49 = Shovel
- 4A = Gold jewelry
- 4B = Robe
- 4C = Robe (fancy)
- 4D = Pothelm
- 4E = Leather cap
- 4F = Quilt armor
- 50 = Chainmail shirt
- 51 = Toadskin
- 52 = Plate armor
- 53 = Chainmail armor
- 54 = Leather armor
- 55 = Tinderbox
- 56 = Whetstone
- 57 = Cutlery
- 58 = Dish
- 59 = Licorice
- 5A = Sweets
- 5B = Wine bottle
- 5C = Brandy bottle
- 5D = Hoe
- 5E = Amulet of Praios
- 5F = Lute
- 60 = Winter coat
- 61 = Net
- 62 = Throwing knife
- 63 = Sickle
- 64 = Scythe
- 65 = Warhammer
- 66 = Trident
- 67 = Halberd
- 68 = Grain flail
- 69 = Double fleurs (cutting weapon)
- 6A = Goupillon (weapon)
- 6B = Basilisc's tongue (knife)
- 6C = Catchogre (sword)
- 6D = Mengbilar (sword)
- 6E = Heavy dagger
- 6F = Rondracomb (2-handed sword)
- 70 = Cutlass
- 71 = Bastard sword
- 72 = Tuzakiar (2-handed sword)
- 73 = Bec de Corbin (cutting weapon)
- 74 = Brabak bully (Cutting weapon)
- 75 = Rapier
- 76 = Kunchomer (cutting weapon)
- 77 = Double kunchomer
- 78 = Sling
- 79 = Rope
- 7A = Shurin-bulb
- 7B = Belmart leaf
- 7C = Donf sprig
- 7D = Menchal cactus
- 7E = Mandrake
- 7F = Atmon flower
- 80 = Ilmen leaf
- 81 = Finage tree
- 82 = Joruga root
- 83 = Thonnys flower
- 84 = Lotus flower
- 85 = Magic wand
- 86 = Skraja (axe)
- 87 = Hatchet
- 88 = Orc hook
- 89 = Cutting tooth
- 8A = Seal slayer
- 8B = Wolf knife
- 8C = Witches' broom
- 8D = Lotus poison
- 8E = Kukris (something in a yellow bottle - probably poison)
- 8F = Bane dust
- 90 = Toadstool poison
- 91 = Healing potion
- 92 = Potent healing potion
- 93 = Elixir of CR
- 94 = Elixir of WD
- 95 = Elixir of CH
- 96 = Elixir of DX
- 97 = Elixir of AG
- 98 = Elixir of IN
- 99 = Elixir of ST
- 9A = Magic potion
- 9B = Potent magic potion
- 9C = Olgin root
- 9D = Kairan sprig
- 9E = Bastard sword
- 9F = Orc hook
- A0 = Short sword
- A1 = Sickle
- A2 = Amulet
- A3 = Amulet
- A4 = Bone with rune
- A5 = Ring
- A6 = Expurgic
- A7 = Recipe for expurgic
- A8 = Vomic
- A9 = Recipe for Vomic
- AA = Document about unicorn help
- AB = Silver coronet - increase AC by 1-7 points
- AC = Sabre
- AD = Amulet
- AE = Amulet of light
- AF = Amulet
- B0 = Debt book
- B1 = Red moon disc
- B2 = 2-handed sword
- B3 = Orcish document
- B4 = Antidote
- B5 = Grimring sword
- B6 = Death-head belt
- B7 = Girdle of might
- B8 = Magic breadbag
- B9 = Magic waterskin
- BA = Recipe for healing potion
- BB = Letter from Jadra to enter arsenal
- BC = Amulet
- BD = Praise
- BE = Membership scroll for the cult
- BF = Document
- C0 = Sea chart
- C1 = Kukris dagger
- C2 = Key
- C3 = Golden key
- C4 = helmet
- C5 = Chain mail shirt
- C6 = Chain mail shirt
- C7 = Sword
- C8 = Kukris mengbilar (pointed weapon)
- C9 = Platinum key
- CA = Recipe for antidote
- CB = Recipe for hylailic fire
- CC = Recipe for elixir of strength
- CD = Recipe for elixir of courage
- CE = Recipe for magic potion
- CF = Ring
- D0 = Key
- D1 = Iron key
- D2 = Iron key
- D3 = Red key
- D4 = Bronze key
- D5 = Silver helmet
- D6 = Sliver mace
- D7 = Silver jewelry
- D8 = Spear
- D9 = Coronet
- DA = Throwing dagger
- DB = Golden key
- DC = Ring
- DD = Magic bag of dust - makes a frame
- DE = Book - list of booty
- DF = Elixir of health
- E0 = Book
- E1 = Crystal
- E2 = Elixir of CR
- E3 = Elixir of WD
- E4 = Elixir of CH
- E5 = Elixir of DX
- E6 = Elixir of AG
- E7 = Elixir of IN
- E8 = Elixir of ST
- E9 = Robe
- EA = Golden shield
- EB = Letter of introduction
- EC = Miracle cure
- ED = Sleeping potion
- EE = Miasthmatic (for use in combat)
- EF = Hylailic fire
- F0 = Recipe for potent healing potion
- F1 = Recipe for miracle cure
- F2 = Recipe for sleeping potion
- F3 = Recipe for potent magic potion
- F4 = Recipe for miasthmatic
- F5 = Silver coronet
- F6 = Book
- F7 = Letter of introduction - from Umbrick Sevenstones to Tiomar
- F8 = Black figurine
- F9 = Lantern
- FA = Ducats (looks like a blade on the screen)
- FB = 200 arrows
- FC = 50 bolts (for crossbow)
- FD = 20 clinbing hooks
- FE = no name (picture looks like a blade)
- FF = messes up screen
-
-
- Well, I hope you have fun with all this, And pass on anything you discover, that I didn't find.
-
- Mark Edwards
-
- Internet: MarkEdwards@Delphi.Com
-
- - * Incorrigible punster - do not incorrige *-
-